Tips
Easy Experience
In the beggining of the first level,
after Vincent meets up with Reeve, make your way to the town-square and
wait for WRO troops to lead you to the church.
In the town-square there are a lot, and I mean a lot, of DG troops which can easily be killed.
Not only that, but their respawn rate is infinite and almost each one drops a potion and some gun ammo. If you keep at this for a bit you can make quite a lot of easy experience or money just as you start the game.
In the town-square there are a lot, and I mean a lot, of DG troops which can easily be killed.
Not only that, but their respawn rate is infinite and almost each one drops a potion and some gun ammo. If you keep at this for a bit you can make quite a lot of easy experience or money just as you start the game.
Easy xp or gil
Vs Weiss Empowered (not immaculate) try to be as accurate as you cna and cast lots of magics etc to boost your final xp reward
don't completely kill him though
instead let him kill you and you will get about 1000xp/10000gil (depending on your choice)
don't completely kill him though
instead let him kill you and you will get about 1000xp/10000gil (depending on your choice)
Event Viewer
Complete the game and save. After which
load the Clear Game data and you can choose to see the cutscenes. The
more Memory Capsules you collected during game play, the more scenes you
can view.
Extra EXP?
When you are given mini-missions in the course of a chapter, you will receive more EXP the better you do the challenge.
If the challenge is to take out the snipers, you get EXP for each one you shoot down. In the section where you need to protect the boy, you can actually let the DG Hounds run off with him, and still finish the level, but won't receive the EXP for saving him.
The better you complete each mini-objective, the more EXP you get at the end of the level.
If the challenge is to take out the snipers, you get EXP for each one you shoot down. In the section where you need to protect the boy, you can actually let the DG Hounds run off with him, and still finish the level, but won't receive the EXP for saving him.
The better you complete each mini-objective, the more EXP you get at the end of the level.
Floater Materia
When in Edge on the "Protect the Boy"
mission, when up on the roofs, the boy will climb a ladder and pause and
look through a small opening. Once the boy moves out of the way go
through this opening (Don't worry; he will stand there and wait for you)
and follow it around to get the Floater Materia. (You may have seen it
through the fence earlier in the game, but couldn't reach it) Double
back and rejoin the boy to continue the mission.
Fly (Sorta...) with Dragonfly PT in Ch. 11
When you're against Dragonfly PT in
Chapter 11 and the beasty thing is flying over you, shoot it with your
Hydra, and it'll fall in front of you as though it's bowing down to you.
Then just jump on it's back and it'll fly you around the area, so you
can shoot the plane thing and the rest of the beasties that'll come over
you. (I perfer using the Blizzard materia since it follows).
But JUST ONE will take you JUST ONE TIME AROUND, so when it comes back to where you started it'll make that pose again ... so just kill it and wait until the next one comes. =)
But JUST ONE will take you JUST ONE TIME AROUND, so when it comes back to where you started it'll make that pose again ... so just kill it and wait until the next one comes. =)
Get the Secret Ending
During the course of the game, you will
find 3 G-reports, find them all and you will get a secret ending after
"The End" screen featuring Gackt.
Hidden Items
Bayonet Rifle Chapter 10: Later in the
level, you'll come to a puzzle which involves cardkeys, it is next to a
gatling gun behind a gate.
Blow Machine Gun Chapter 10: You'll come to a split in the path, one of which goes under a bridge, the case in the open is it.
Faerie L Barrel Chapter 10: After Blow Machine Gun you'll soon come to a place with a crate on a ledge, shoot the barrel under it.
G Report 3 Chapter 11: Located in a room with several Mako Points in it, use the rising platform to jump onto a pipe running along the wall, it's in the corner.
G-Report 1 Chapter 8: When a WRO is hacking a door, pprotect them untill they are finished. Go under the door, and continue on to find it atop a ladder.
G-Report 2 Chapter 10: Found on the roof of a house which you drop down on, shortly after the midpoint of the stage
Golden Moogle Doll Chapter 10: Complete the kill 100 enemies mission, the last enemy will drop it.
Guard M Barrel Chapter 6: Protect all 12 WRO members the length of the mission, and it'll appear in a crate near the end of the level.
Lucky S Barrel Chapter 10: In the area of the cardkey puzzle at the end of the long string of gates in the tunnel is the Lucky S Barrel.
Manaheart Chapter 6 Ex Hard: Early in this stage a red duel horn beast will charge through the stage, kill it before it leaves the stage and it'll drop it.
S Adjuster Chapter 9: The first string of guards, blow up the barrel on the very right and one of the guards will drop it.
Toy Gun Chapter 3: After saving the kid, enter the door nearby and is against the inside wall.
Blow Machine Gun Chapter 10: You'll come to a split in the path, one of which goes under a bridge, the case in the open is it.
Faerie L Barrel Chapter 10: After Blow Machine Gun you'll soon come to a place with a crate on a ledge, shoot the barrel under it.
G Report 3 Chapter 11: Located in a room with several Mako Points in it, use the rising platform to jump onto a pipe running along the wall, it's in the corner.
G-Report 1 Chapter 8: When a WRO is hacking a door, pprotect them untill they are finished. Go under the door, and continue on to find it atop a ladder.
G-Report 2 Chapter 10: Found on the roof of a house which you drop down on, shortly after the midpoint of the stage
Golden Moogle Doll Chapter 10: Complete the kill 100 enemies mission, the last enemy will drop it.
Guard M Barrel Chapter 6: Protect all 12 WRO members the length of the mission, and it'll appear in a crate near the end of the level.
Lucky S Barrel Chapter 10: In the area of the cardkey puzzle at the end of the long string of gates in the tunnel is the Lucky S Barrel.
Manaheart Chapter 6 Ex Hard: Early in this stage a red duel horn beast will charge through the stage, kill it before it leaves the stage and it'll drop it.
S Adjuster Chapter 9: The first string of guards, blow up the barrel on the very right and one of the guards will drop it.
Toy Gun Chapter 3: After saving the kid, enter the door nearby and is against the inside wall.
Need MP during the Arch Azul Fight?
When battling Azul on your way to DG you
will face two forms. In his second, bull-like form, he will knock over
several pylons on the deck of the elevator.
Look closely and you will see they are glowing. They are Mako Points!! If you need extra MP during this boss battle, and I know I did, jump on these spots and your meter will refill!
Look closely and you will see they are glowing. They are Mako Points!! If you need extra MP during this boss battle, and I know I did, jump on these spots and your meter will refill!
Quick Gil Guide
When: Chapter 12: A Finale Chaotic
Weapon: Any, better to start with Cerberus, then Griffon then Hydra and finally the Death Penalty
What to do: When you begin this part of the chapter (It's actually half way through the final chapter, but it appears as 'A Final Chaotic' in the game), you will notice star like creatures appearing. What you should do is use your weapons to kill them, you'll notice that usually two will appear at the same time, so either stand in the middle and keep looking around till you see them and kill them (Cerberus and Hydra will usually take one shot, but the Griffon will take a couple). Also remember that these star creatures drop the following: Hi-Potion, Red Potion, Phoenix Down, Death Penalty Bullets, so if you haven't got them, be sure to fill up on them, especially the Death Penalty Bullets. Remember not to use any Hi-Potions or Red Potions unless you still want to gain more EXP. Anyway, just keep killing them and with every one that you kill you will get 80EXP and as they appear in twos that's 160EXP in a matter of seconds. Keep doing this for about 20-30 minutes and check your status again and you should have around 16000+ EXP Keep doing this till your hearts content. When you've finished gaining EXP, remember to LET THEM KILL YOU. Then select Restart and choose the Gil.
Then simply get enough Death Penalty bullets again, and finish the game with 200,000+ gil.
Also remember that on Extra Hard mode you can upgrade the Model Gun from chapter 1 onwards.
Weapon: Any, better to start with Cerberus, then Griffon then Hydra and finally the Death Penalty
What to do: When you begin this part of the chapter (It's actually half way through the final chapter, but it appears as 'A Final Chaotic' in the game), you will notice star like creatures appearing. What you should do is use your weapons to kill them, you'll notice that usually two will appear at the same time, so either stand in the middle and keep looking around till you see them and kill them (Cerberus and Hydra will usually take one shot, but the Griffon will take a couple). Also remember that these star creatures drop the following: Hi-Potion, Red Potion, Phoenix Down, Death Penalty Bullets, so if you haven't got them, be sure to fill up on them, especially the Death Penalty Bullets. Remember not to use any Hi-Potions or Red Potions unless you still want to gain more EXP. Anyway, just keep killing them and with every one that you kill you will get 80EXP and as they appear in twos that's 160EXP in a matter of seconds. Keep doing this for about 20-30 minutes and check your status again and you should have around 16000+ EXP Keep doing this till your hearts content. When you've finished gaining EXP, remember to LET THEM KILL YOU. Then select Restart and choose the Gil.
Then simply get enough Death Penalty bullets again, and finish the game with 200,000+ gil.
Also remember that on Extra Hard mode you can upgrade the Model Gun from chapter 1 onwards.
Scene Skip
Don't want to sit through that long FMV
again to get to the action? Just press the START button and the FMV will
pause and it will show the X Button with the word 'skip'. Simply press
the X Button and it will take you directly back to the action!
Side Missions
Unlocking Side Missions
To unlock Side Missions in the extra feature, you must locate and destroy the White Capsules in the individual Extra Missions using an explosion from an explosive barrel nearby to destroy it. Each one will unlock a Side Mission that will be listed below the Extra Mission where you destroyed it. In the Side Missions, there are no memory capsules to destroy. White Capsule in Mission 5: Deep Labyrinth, K-15 Boxemon
White Capsule in Mission 18: Badlands, F-8 Chamber of Ghosts
White Capsule in Mission 24: Contra Kalm, J-13 Missilebreaker Deathmatch
White Capsule in Mission 37: Gatling Shower, I-14 Go With the Flow
White Capsule in Mission 45: Stronghold Impervious, H-8 An Invitation to Illusion
Unlocking Sound Gallery
To unlock sound gallery in the extra feature, you must locate and destroy the Green Capsules in the individual Extra Missions using a materia shot to destroy it. Each one will unlock a different sound clip. Green Capsule in Mission 2: Widow Missileer, I-6 The System
Green Capsule in Mission 4: Vincent the Mage, C-12 Battlefields
Green Capsule in Mission 7: Gatling in the Wastes, F-9 Events
Green Capsule in Mission 17: Red and Blue, G-15 WRO
Green Capsule in Mission 22: Shinra Manor Prime, H-15 Shinra
Green Capsule in Mission 29: Trick Arc, L-7 Bosses
Green Capsule in Mission 34: Sprial, D-5 Vincent
Green Capsule in Mission 39: Brotherly Love, G-3 Tsviets
Green Capsule in Mission 42: Two-Handed, K-6 Omega
Unlocks Character Viewer and Trailers
To unlock character viewer and trailers in the extra feature, you must locate and destroy the Yellow Capsules in the individual Extra Missions using a gunshot to destroy it. Each one will unlock something different. Yellow Capsule in Mission 1: Zephyr Heathlands, G-11 The WRO
Yellow Capsule in Mission 3: Wastelings, B-9 Tokyo Game Show Trailer
Yellow Capsule in Mission 10: Misslebreaker Melee, I-7 DC Presentation Trailer
Yellow Capsule in Mission 10: Misslebreaker Melee, G-10 Others (Other Character)
Yellow Capsule in Mission 11: Collector's Mind, D-5 Monster
Yellow Capsule in Mission 13: Rains of Gehenna, J-4 Jump Festa Trailer
Yellow Capsule in Mission 20: Deep Tower, K-8 Shinra
Yellow Capsule in Mission 22: Shinra Manor Prime, I-7 Retail Display Trailer
Yellow Capsule in Mission 28: Cyclopean Causeway Bosses
Yellow Capsule in Mission 30: 100,000 Needles, L-7 Deepground
Yellow Capsule in Mission 36: Black Widow Tetra, I-5 Vincent
Yellow Capsule in Mission 41: Drumline, J-2 Tsviets
Yellow Capsule in Mission 44: Deepground, J-8 Omega
To unlock Side Missions in the extra feature, you must locate and destroy the White Capsules in the individual Extra Missions using an explosion from an explosive barrel nearby to destroy it. Each one will unlock a Side Mission that will be listed below the Extra Mission where you destroyed it. In the Side Missions, there are no memory capsules to destroy. White Capsule in Mission 5: Deep Labyrinth, K-15 Boxemon
White Capsule in Mission 18: Badlands, F-8 Chamber of Ghosts
White Capsule in Mission 24: Contra Kalm, J-13 Missilebreaker Deathmatch
White Capsule in Mission 37: Gatling Shower, I-14 Go With the Flow
White Capsule in Mission 45: Stronghold Impervious, H-8 An Invitation to Illusion
Unlocking Sound Gallery
To unlock sound gallery in the extra feature, you must locate and destroy the Green Capsules in the individual Extra Missions using a materia shot to destroy it. Each one will unlock a different sound clip. Green Capsule in Mission 2: Widow Missileer, I-6 The System
Green Capsule in Mission 4: Vincent the Mage, C-12 Battlefields
Green Capsule in Mission 7: Gatling in the Wastes, F-9 Events
Green Capsule in Mission 17: Red and Blue, G-15 WRO
Green Capsule in Mission 22: Shinra Manor Prime, H-15 Shinra
Green Capsule in Mission 29: Trick Arc, L-7 Bosses
Green Capsule in Mission 34: Sprial, D-5 Vincent
Green Capsule in Mission 39: Brotherly Love, G-3 Tsviets
Green Capsule in Mission 42: Two-Handed, K-6 Omega
Unlocks Character Viewer and Trailers
To unlock character viewer and trailers in the extra feature, you must locate and destroy the Yellow Capsules in the individual Extra Missions using a gunshot to destroy it. Each one will unlock something different. Yellow Capsule in Mission 1: Zephyr Heathlands, G-11 The WRO
Yellow Capsule in Mission 3: Wastelings, B-9 Tokyo Game Show Trailer
Yellow Capsule in Mission 10: Misslebreaker Melee, I-7 DC Presentation Trailer
Yellow Capsule in Mission 10: Misslebreaker Melee, G-10 Others (Other Character)
Yellow Capsule in Mission 11: Collector's Mind, D-5 Monster
Yellow Capsule in Mission 13: Rains of Gehenna, J-4 Jump Festa Trailer
Yellow Capsule in Mission 20: Deep Tower, K-8 Shinra
Yellow Capsule in Mission 22: Shinra Manor Prime, I-7 Retail Display Trailer
Yellow Capsule in Mission 28: Cyclopean Causeway Bosses
Yellow Capsule in Mission 30: 100,000 Needles, L-7 Deepground
Yellow Capsule in Mission 36: Black Widow Tetra, I-5 Vincent
Yellow Capsule in Mission 41: Drumline, J-2 Tsviets
Yellow Capsule in Mission 44: Deepground, J-8 Omega
Unlock Side Missions
To unlock the side missions, you must
locate and destroy the White Capsules in the individual Extra Missions
using an explosion from an explosive barrel nearby to destroy it. Each
one will unlock a Side Mission that will be listed below the Extra
Mission where you destroyed it.
An Invitation to Illusion -White Capsule in Mission 45: Stronghold Impervious, H-8
Boxemon-White Capsule in Mission 5: Deep Labyrinth, K-15
Chamber of Ghosts-White Capsule in Mission 18: Badlands, F-8
Go With the Flow-White Capsule in Mission 37: Gatling Shower, I-14
Missilebreaker Deathmatch-White Capsule in Mission 24: Contra Kalm, J-13
An Invitation to Illusion -White Capsule in Mission 45: Stronghold Impervious, H-8
Boxemon-White Capsule in Mission 5: Deep Labyrinth, K-15
Chamber of Ghosts-White Capsule in Mission 18: Badlands, F-8
Go With the Flow-White Capsule in Mission 37: Gatling Shower, I-14
Missilebreaker Deathmatch-White Capsule in Mission 24: Contra Kalm, J-13
Unlockable
Extra Ending
Complete the game after having obtained three G Reports and you'll get a small extra ending after "The End".
Event Viewer
Complete the game and save. Now load this Clear Game data and you can choose to see the cut scenes. The more Memory Capsules you collected during game play, the more scenes you can see.
Difficulty Unlock Complete Hard Mode Extra Hard Mode
Complete the game after having obtained three G Reports and you'll get a small extra ending after "The End".
Event Viewer
Complete the game and save. Now load this Clear Game data and you can choose to see the cut scenes. The more Memory Capsules you collected during game play, the more scenes you can see.
Difficulty Unlock Complete Hard Mode Extra Hard Mode
Unlocking Art Gallery
To unlock the Art Gallery, you must
locate and destroy the Red Capsules in the individual Extra
Missions(these need a melee attack to be destroyed). Each one will
unlock different art portraits.
Attack on Midgar-Red Capsule in Mission 27: Vincent the Beast, H-5
Bosses-Red Capsule in Mission 26: Cait Versus the Cerulean, H-5
Deepground-Red Capsule in Mission 21: Cait Versus the Crimson, G-9
Deepground Soldiers-Red Capsule in Mission 23: Rampart Rubble, M-11
Event Related-Red Capsule in Mission 12: Vincent the Destroyer, D-5
Final Chaotic-Red Capsule in Mission 33: Shieldbreaker, G-12/H-12
Locations-Red Capsule in Mission 9: Cait Versus the World, J-6
Mako Reactor 0-Red Capsule in Mission 32: Deepground Soldiers, K-6
Miscellaneous-Red Capsule in Mission 31: Cait Versus the Bull, capsule located on Azul's Tail
Monsters-Red Capsule in Mission 13: Rains of Gehenna, J-13
Omega-Red Capsule in Mission 43, K-8
Shinra-Red Capsule in Mission 14: Vincent the Grappler, J-11
Shinra Building-Red Capsule in Mission 16: Stygian Sewers, K-4
The WRO-Red Capsule in Mission 3: Wastelings, B-9
Tsviets-Red Capsule in Mission 40, M-10
Vincent-Red Capsule in Mission 35: One-Handed, F-11
Weapons-Red Capsule in Mission 8: Lord of the Jungle, J-7
Attack on Midgar-Red Capsule in Mission 27: Vincent the Beast, H-5
Bosses-Red Capsule in Mission 26: Cait Versus the Cerulean, H-5
Deepground-Red Capsule in Mission 21: Cait Versus the Crimson, G-9
Deepground Soldiers-Red Capsule in Mission 23: Rampart Rubble, M-11
Event Related-Red Capsule in Mission 12: Vincent the Destroyer, D-5
Final Chaotic-Red Capsule in Mission 33: Shieldbreaker, G-12/H-12
Locations-Red Capsule in Mission 9: Cait Versus the World, J-6
Mako Reactor 0-Red Capsule in Mission 32: Deepground Soldiers, K-6
Miscellaneous-Red Capsule in Mission 31: Cait Versus the Bull, capsule located on Azul's Tail
Monsters-Red Capsule in Mission 13: Rains of Gehenna, J-13
Omega-Red Capsule in Mission 43, K-8
Shinra-Red Capsule in Mission 14: Vincent the Grappler, J-11
Shinra Building-Red Capsule in Mission 16: Stygian Sewers, K-4
The WRO-Red Capsule in Mission 3: Wastelings, B-9
Tsviets-Red Capsule in Mission 40, M-10
Vincent-Red Capsule in Mission 35: One-Handed, F-11
Weapons-Red Capsule in Mission 8: Lord of the Jungle, J-7
Easter eggs
FFV Chocobo Reference
When you are on the the Shera (the
airship) there is a female WRO soldier in the same area as Cid. Talk to
her and she talks about how she left her newly born river chocobo in a
chocobo resort and she says its name is Boko. Boko is the name of Bartz
from FFV chocobo
thanks for read my articles dont forget to join
0 komentar:
:)) :)] ;)) ;;) :D ;) :p :(( :) :( :X =(( :-o :-/ :-* :| 8-} ~x( :-t b-( :-L x( =))
Post a Comment
silahkan komentar yang baik-baik dan tidak mengandung sara, kami terima semua kritik dan sarannya